This is to be a collection of resources that I can access without fear of them being held hostage by the whitelist. Thanks to the district for graciously adding my domain to the whitelist, as this website would be restricted otherwise.
This is just a simple demo I cobbled together for a Pico 8 platformer I made. This is my first game made on Pico 8, and if you excuse the immense frustration that may come in any attempt to position the tables, I'd say it's pretty good. I'm not going to spoil anything, but I'd recommend you be curious and try to use your tools in unexpected ways. The player is just a weird lil' spider guy, and he doesn't have any particular abilities (asides from coyote time I guess). However, this does not mean he is incapable. Instead, the lil' spider guy can grab and throw nearby objects.
At the moment, there are only 2 objects. These are the dirt ball and the table. If you play the game you'll notice that the table gets the most love, and is certainly more powerful. But, you must remember that the dirtball always (?) came first, and so I gave it a special quirk. Instead of being used to build structures and give vertical boosts, the dirtball launches you forward with a slight (ok maybe not slight) downward force. This may help you in unexpected situations. The table is basically the swiss army knife of the game, as it can be used to trivialize some parts of the game if thrown at the right time. Additionally, the table can also be used to lay the foundation for other maneuvers, since it collides with other tables. This could technically be used to travel infinite distances, but the collision checker has a complexity of O(n^2), so the framerate drops to 3 once you get past 40 tables. I do not plan to use quadtrees because that basically killed my gravity simulation project and would not be friendly with Pico 8's limited token count.
Anyway, enough rambling. Here's the game:
Z to Jump
X to Grab and Throw
Arrow keys to Move